====== Target Dummy ====== Two practice dummies stand in **Dungeon**. They exist so you can test a build without hunting for something that survives long enough to be useful - swing at a dummy instead, for as long as you like. ===== Getting there ===== ^ Command ^ Takes you to ^ | ''/combo1'' | Dungeon - first dummy | | ''/combo2'' | Dungeon - second dummy | Both commands work from any map. No level requirement, no reset requirement, no zen cost - a fresh character can walk in on day one. ===== What it is for ===== * **Combo practice** - the dummy has an enormous health pool and does not regenerate, so a Blade Knight can run a full combo rotation start to finish, over and over, without killing it. This is the reason the spots exist. * **Damage testing** - change gear, sockets, wings or buffs and compare your numbers against the same target every time. * **Skill testing** - every class can hit it. Only the combo itself is BK-specific; anyone can park there to watch what a spell actually does.