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progression:stats

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New Stats

Wing 4 does not just have bigger numbers - each wing carries one of four custom combat stats that exist nowhere else in MU. Every class's Wing 4 comes in four variants, one per stat: when the wing drops in Uber Kundun, the variant is part of the roll. These are what make endgame PvP on FanaticMU its own game.

Execute

Finish what you started. Your hits kill outright any target below 35% of their maximum life. No more watching a paladin-tier tank crawl back from the brink - once you carve them below the line, the next hit ends it. The duelist's wing.

Dispel

Strip them naked. Each hit has a small chance to rip one defensive buff off the target - and it goes for the important one first: Soul Barrier leads the priority list. Against buff-stacked opponents, sustained pressure turns their defensive kit off piece by piece. The anti-mage wing.

Amplify

Mark them for the pack. Your hits stack a debuff on the victim - +1% damage taken per stack, up to +10% - and the mark belongs to the victim, not to you: everyone attacking them benefits. Weak in a duel, monstrous in group fights - sieges, wars, and raid bosses all melt faster around an Amplify carrier. The team player's wing.

Aegis (Cheat Death)

Refuse to die. The killing blow doesn't kill you - you survive at a sliver of life and become completely immune to damage for 5 seconds. Once a minute. Five seconds is a lifetime: long enough to pot, reposition, or turn an execution into a trade. The survivor's wing.

The meta

One wing, one stat - you cannot stack them, and swapping wings means giving one up. Execute checks Aegis, Aegis buys time against burst, Amplify wins the teamfight, Dispel breaks the turtle. Pick your identity.

progression/stats.1787838938.txt.gz · Last modified: by 127.0.0.1