server:target-dummy
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Table of Contents
Target Dummy
Two practice dummies stand in Dungeon. They exist so you can test a build without hunting for something that survives long enough to be useful - swing at a dummy instead, for as long as you like.
Getting there
| Command | Takes you to |
|---|---|
/combo1 | Dungeon - first dummy |
/combo2 | Dungeon - second dummy |
Both commands work from any map. No level requirement, no reset requirement, no zen cost - a fresh character can walk in on day one.
What it is for
- Combo practice - the dummy has an enormous health pool and does not regenerate, so a Blade Knight can run a full combo rotation start to finish, over and over, without killing it. This is the reason the spots exist.
- Damage testing - change gear, sockets, wings or buffs and compare your numbers against the same target every time.
- Skill testing - every class can hit it. Only the combo itself is BK-specific; anyone can park there to watch what a spell actually does.
What it is not
The dummy does not move, does not attack, drops nothing, and gives no zen. It is a punching bag, not content - there is nothing to farm here.
server/target-dummy.1787970454.txt.gz · Last modified: by 127.0.0.1
